Change logs
Bubble Flyer » Devlog
Techical improvements:
- Set UI scale mode to "Scale withy screen size" so the objects positions on canvas are the same on different screen resolutions
- Did the similiar thing to most of the UI objects by setting the correct Anchor Preset.
- Forced left landscape orientation so the game is not launching in portrait mode while being stretched ugly
Gameplay improvements:
- Added second level with forest
- Changed the behavior of the enemies in the forest level (falling acorns instead of spawning buses and brick walls)
- Levels are now actually not infinite and can be passed by collecting 25 coins
Visual improvements:
- Added different "Game Over" screens for each level
- Added "Back" and "Back to levels" buttons so there is no need to restart the entire game if you want to select another level or go to the main menu
- Added objective text that tells player what to do in order to complete the level. Also added short text under the objective to describe the controls in the game
- Added coin counter in the top right corner of the screen so the player can see the progress
- Added script for some text objects so they are slightly floating on the screen (makes it look more alive)((same to some backgrounds))
Sound improvements:
- Added coin pickup sound
- Added death sound (bubble pop sound)
- Added bus spawn sound (in "City" level)
- Added victory screen sound (confetti sound)
- Added bubbles sound at the beginning of each level
Game was tested on 2 different devices:
- iPhone 13 (2532x1170) [IOS]
- Samsung S20 Ultra (3200x1440) [Android]
Get Bubble Flyer
Bubble Flyer
Status | Released |
Author | ilvory |
Languages | English |
Accessibility | Subtitles, One button |
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